Tuesday, January 14, 2014

Ease Functions in WPF

EasingFunctionBase
It provides the base class for all the easing functions

Easing functions 
It provide a way to customize mathematical formulas to animations.
There are certain real time examples on which animation effects take a significant amount of work and even less accurate.So by using mathematical formula or mathematical stuff ,animation effects can be accurate and can be sharpened
We have one of several easing functions provided by the runtime to create common effects.
  • BackEase : Retracts the motion of an animation slightly before it begins to animate in the path indicated.
  • BounceEase : Creates a bouncing effect.
  • CircleEase : Creates an animation that accelerates and/or decelerates using a circular function.
  • CubicEase : Creates an animation that accelerates and/or decelerates using the formula f(t) = t3.
  • ElasticEase : Creates an animation that resembles a spring oscillating back and forth until it comes to rest.
  • ExponentialEase : Creates an animation that accelerates and/or decelerates using an exponential formula.
  • PowerEase : Creates an animation that accelerates and/or decelerates using the formula f(t) = tp where p is equal to the Power property.
  • QuadraticEase : Creates an animation that accelerates and/or decelerates using the formula f(t) = t2.
  • QuarticEase : Creates an animation that accelerates and/or decelerates using the formula f(t) = t4.
  • QuinticEase : Create an animation that accelerates and/or decelerates using the formula f(t) = t5.
  • SineEase : Creates an animation that accelerates and/or decelerates using a sine formula.

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