EasingFunctionBase
It provides the
base class for all the easing functions
Easing functions
It provide a way to customize mathematical formulas to animations.
There are
certain real time examples on which animation effects take a significant amount
of work and even less accurate.So by using mathematical formula or mathematical
stuff ,animation effects can be accurate and can be sharpened
We have one of
several easing functions provided by the runtime to create common effects.
- BackEase :
Retracts the motion of an animation slightly before it begins to animate
in the path indicated.
- BounceEase :
Creates a bouncing effect.
- CircleEase :
Creates an animation that accelerates and/or decelerates using a circular
function.
- CubicEase :
Creates an animation that accelerates and/or decelerates using the formula f(t)
= t3.
- ElasticEase :
Creates an animation that resembles a spring oscillating back and forth
until it comes to rest.
- ExponentialEase :
Creates an animation that accelerates and/or decelerates using an
exponential formula.
- PowerEase :
Creates an animation that accelerates and/or decelerates using the formula f(t)
= tp where p is equal to the Power property.
- QuadraticEase :
Creates an animation that accelerates and/or decelerates using the formula f(t)
= t2.
- QuarticEase :
Creates an animation that accelerates and/or decelerates using the formula f(t)
= t4.
- QuinticEase :
Create an animation that accelerates and/or decelerates using the formula f(t)
= t5.
- SineEase : Creates an animation that accelerates and/or decelerates using a sine formula.
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